Hive Perdita Analysis

Analysis → Thousand Sons

Thousand Sons — the codex, measured

Warhammer 40,000 11th edition · 34 matched-play datasheets, 12 characters · pass 2 (army rule, detachments and characters verdicted)

Scope: 26 Legends datasheets are excluded from every number and tier on these pages — they are not matched-play legal. Detachments printed for other game modes are excluded the same way.

The verdict

Your codex prints 60 datasheets. 26 of them are Legends — they cannot touch a tournament table. 3 of the 9 detachments belong to a different game mode. And 6 of the "your faction" daemons refuse to join a normal list at all.

So the real codex is 34 sheets, 6 detachments, 1 attachment market. That's not a downgrade — that's clarity. The pruned book is genuinely good: a Battleline core that's cheap to hold ground with and brutal to remove, a short list of leaders who don't fight so much as multiply, and an army rule that asks 1 question every Shooting phase — which enemy unit would you like the whole army to be better against?

The trap isn't bad units. The trap is buying the wrong half of the book. We measured which half. Here's the math.

The cut, so you never learn it the hard way

The army rule, priced

Every Shooting phase your casters roll 2D6 against a warp-charge bar, army-wide, aimed at 1 victim. The printed bars, converted to honesty:

The rule reads as spectacle. It prices as a targeted, army-wide accuracy tax on 1 victim per turn — with a self-harm clause that keeps you honest.

6 detachments, 3 that move numbers

The attachment market

Characters carry no letter here, on purpose: a leader isn't a unit, it's a multiplier with legs. The market, measured:

LeaderJoinsWhat the number does
SorcererRubric Marines+92% vs vehicles, +20% vs elites
Sorcerer in Terminator ArmourScarab Occult+113% vs vehicles, +46% vs elites
Infernal MasterRubric Marines+25% across every target class
Tzaangor ShamanTzaangors and kin+33% across the board for 60 points
Exalted SorcererRubric Marinesthe ward climbs to 4+ for the whole unit

That table IS the codex. The same 100-point brick is a B alone and an A with the right passenger — and the only S on the board exists once the Terminator Sorcerer steps into the Scarab brick. Seriously.

The board

AHelbrute15/20Maulerfiend15/20 → B builtScarab Occult Terminators15/20 → S builtDefiler13/20 → B builtSekhetar Robots13/20 → B builtTzaangors13/20BChaos Land Raider12/20Chaos Vindicator12/20 → C builtTzaangor Enlightened12/20Tzaangor Enlightened with Fatecaster Greatbows12/20Rubric Marines11/20 → A builtChaos Spawn10/20Mutalith Vortex Beast10/20 → C builtCChaos Predator Destructor8/20Forgefiend8/20Chaos Predator Annihilator7/20Chaos Rhino5/20DHeldrake3/20AlliesFlamersA · 14/20 — Changehost of Deceit onlyPink HorrorsA · 14/20 — Changehost of Deceit onlyScreamersA · 13/20 — Changehost of Deceit onlyBlue HorrorsB · 11/20 — Changehost of Deceit only
Every matched-play sheet, banded from measured output, durability, control, nerve and what each death concedes. Arrows show where the best measured build moves a letter. Allies sit apart — a normal list cannot take them.

Characters carry no solo letter by design — their value is the pairing, shown on their own boards. Allied sheets are banded apart: a normal list cannot take them.

Read the bottom before the top. The Heldrake is a D at 3/20 — 1.7 damage per 100 points, 0 objective control, and it still hands over kill points when it dies. It is not a bad sheet that skill redeems. Stop playing Heldrakes.

Then read the quiet A-tier nobody streams about: Helbrute and Maulerfiend at 15/20 — cheap doom-engines that out-fight hulls twice their price. Sekhetar Robots at 13/20 with 8.9 damage per 100 into infantry. And Tzaangors at 70 points holding 14.3 control per 100 — the best board presence per point in the book, and a Shaman makes them 33% angrier.

The allies behind the door

Pick Changehost of Deceit and 6 daemon sheets unlock. Measured against your own codex: Flamers 14/20, Pink Horrors 14/20, Screamers 13/20, Blue Horrors 11/20 — plus both greater daemons as leaders. That's a genuinely different army, screening and trickery instead of a firebase. Just know the price: the door costs you every other detachment's rule.

If you want the numbers

Every figure above re-derives from the published datasheet model: expected damage per 100 points against a versioned gallery of reference targets, durability as enemy points required to remove 100 points of the unit, control per point with nerve scored separately, and the kill points each death concedes. Pairings and detachments are the same model re-run with the printed modifier applied — a combo here is a measured delta, not an adjective. What a verdict can't price is flagged on the page it belongs to. The coverage badge is part of the method, not a disclaimer.

Go put it on the table. Seriously.

The 6 detachments, priced

DetachmentRuleMeasured effect (top gainers)
Rubricae PhalanxAll is Dust
Hexwarp ThrallbandFlow of MagicAhriman +17%, Exalted Sorcerer +17%, Exalted Sorcerer on Disc of Tzeentch +17%
Changehost of DeceitInfernal PactsOpens a Scintillating Legions allied contingent with mutual auras (4++ vs ranged for the daemons, Cabal access the other way). An allied-contingent pricing problem, flagged rather than guessed.
Grand CovenKindred SorceryTzaangor Shaman +37%, Sorcerer +30%, Lord of Change +27%
Warpforged CabalWarpfire InfusionOne re-rolled hit, wound AND damage die per vehicle activation near a Psyker — a single-die salvage worth a few percent, below the closed form's resolution; flagged, not faked.
Warpmeld PactWarpmeld Sacrifice

The attachment market

LeaderBrickMeasured effect
Exalted SorcererRubric Marines4+ invulnerable save (Arcane Shield (Psychic))
Infernal MasterRubric Marines+25% vs infantry, +25% vs elites, +25% vs vehicles
SorcererRubric Marines+13% vs infantry, +20% vs elites, +92% vs vehicles
Sorcerer In Terminator ArmourScarab Occult Terminators+37% vs infantry, +46% vs elites, +113% vs vehicles
Tzaangor ShamanTzaangors+33% vs infantry, +33% vs elites, +33% vs vehicles
Tzaangor ShamanTzaangor Enlightened+33% vs infantry, +33% vs elites, +33% vs vehicles
Tzaangor ShamanTzaangor Enlightened with Fatecaster Greatbows+30% vs infantry, +27% vs elites, +17% vs vehicles

Every datasheet

UnitRolePointsTier (naked → built)Modelled
Helbrutemelee-beatstick110A50%
Maulerfiendanti-tank-platform, melee-beatstick120A → B0%
Scarab Occult Terminatorsmelee-beatstick180A → S100%
Defilermelee-beatstick250A → B0%
Sekhetar Robotsranged-beatstick80A → B0%
Tzaangorsmelee-beatstick70A0%
Chaos Land Raidertransport220B0%
Chaos Vindicatoranti-tank-platform185B → C0%
Tzaangor Enlightenedmelee-beatstick45B0%
Tzaangor Enlightened with Fatecaster Greatbowsranged-beatstick110B0%
Rubric Marinesbattleline-holder, melee-beatstick100B → A100%
Chaos Spawnmelee-beatstick65B100%
Mutalith Vortex Beastmelee-beatstick170B → C0%
Chaos Predator Destructorskirmisher130C100%
Forgefiendranged-beatstick130C0%
Chaos Predator Annihilatorskirmisher130C100%
Chaos Rhinotransport90C0%
Heldrakeskirmisher215D0%
Ahrimanleader-buff100100%
Daemon Prince of Tzeentchleader-buff18067%
Daemon Prince of Tzeentch with Wingsleader-buff170100%
Exalted Sorcererleader-buff80100%
Exalted Sorcerer on Disc of Tzeentchleader-buff100100%
Infernal Masterleader-buff95100%
Magnus The Redleader-buff435100%
Sorcererleader-buff80100%
Sorcerer In Terminator Armourleader-buff85100%
Tzaangor Shamanleader-buff60100%

Allies — Changehost of Deceit only

These sheets do not carry the faction's own keyword: a normal list cannot include them. They become legal only when your detachment is Changehost of Deceit, so read their letters inside that context.

UnitRolePointsTierModelled
Flamersmelee-beatstick65A0%
Pink Horrorsbattleline-holder, melee-beatstick115A100%
Screamersmelee-beatstick80A0%
Blue Horrorsbattleline-holder, melee-beatstick90B33%
Kairos Fateweaverleader-buff295100%
Lord of Changeleader-buff285100%