Hive Perdita Analysis

AnalysisThousand Sons → Mutalith Vortex Beast

Mutalith Vortex Beast

Warhammer 40,000 11th edition · Thousand Sons · measured datasheet analysis

Tier — melee-beatstick

B naked at 10/20 in its codex — C once built. Needs its combo or its board.

Measured, per 100 points spent on this unitValue
Damage into light infantry
Wounds the default guns and fists are expected to deal, in one full turn, to cheap 1-wound bodies — our reference horde and infantry targets.
4.7
Damage into elites
Same measure against tough multi-wound infantry with good saves — think heavy armoured veterans and terminator-grade bodies.
2.9
Damage into vehicles
Same measure against tanks and monsters — high toughness, many wounds. The anti-tank column of the codex.
2
Staying power
Points of enemy shooting (averaged over 6 reference gun profiles) needed to put 100 points of this unit in the case. Higher = tougher per point.
450.9
Objective control
Printed OC across the unit, per 100 points — raw ability to out-number an objective. Ties deny, so more total OC is how you take ground.
2.4
Nerve
Chance (%) the unit passes a battle-shock test. Below half strength, a failed test zeroes its OC — a big squad with weak nerve can hold nothing at the worst moment.
72%
Kill points conceded
Victory points the enemy’s kill-based secondary missions can bank when this unit dies (big squads, big models and characters all pay extra).
3.5

At 1 model for 170 points, default loadout. Modelled: 0% of this sheet's printed abilities carry a typed verdict.

Expected damage per 100 points, best range bandvs light infantry3.194.7vs elites1.742.87vs vehicles1.992
What Mutalith Vortex Beast actually removes, per 100 points, against the 3 reference target classes.

Computed at 1 model for 170 points, default loadout, against gallery v1.0.0.

Numbers re-derive from the published datasheet model (gallery v1.0.0, corpus snapshot 2026-05-09 23:42:21). Unit names are used nominatively; all characteristics shown are our own derived measurements.