Warhammer 40,000 11th edition: every primary mission matchup, analysed
All 25 force-disposition pairings of GDM 2026 matched play, covered by 18 in-depth notes. Each one answers the same three questions: who is favoured, by how much, and exactly how to convert it.
Independent, reproducible matchup analysis. Every judgement carries a score out of 20, a confidence level and the reasoning behind it, so you can disagree with a specific number instead of the whole conclusion. Nothing here is a rules reproduction — it is our reading of how the mission cards interact.
The 5×5 matchup matrix
| You ↓ / Opponent → | Disruption | Priority Assets | Purge the Foe | Reconnaissance | Take and Hold |
|---|---|---|---|---|---|
| Disruption | 10Outmanoeuvre | 6Locate and Deny | 11Delaying Action | 8Smoke and Mirrors | 11Death Trap |
| Priority Assets | 14Extract Relic | 10Sabotage | 9Vital Link | 9Vanguard Operation | 11Secure Asset |
| Purge the Foe | 9Punishment | 11Destroyer's Wrath | 10Meatgrinder | 11Consecrate | 9Unstoppable Force |
| Reconnaissance | 12Surveil the Foe | 11Search and Scour | 9Triangulation | 10Gather Intel | 9Reconnaissance Sweep |
| Take and Hold | 9Determined Acquisition | 9Inescapable Dominion | 11Immovable Object | 11Purge and Secure | 10Battlefield Dominance |
- 18 notes
- 210 rated judgements
- 184 actionable claims
- 129 list requirements
- 0-20 scale
The five dispositions, ranked
Each disposition plays every other exactly once, so this is a complete round robin and the average margin IS the ranking — no strength-of-schedule adjustment applies. The score is that disposition's own edge out of 20 averaged across its five cells, where 10 is dead even.
| # | Disposition | Average edge | Favoured in | Worst matchup |
|---|---|---|---|---|
| 1 | Priority Assets | 10.6 | 2/4 | Purge the Foe |
| 2 | Reconnaissance | 10.2 | 2/4 | Purge the Foe |
| 3 | Purge the Foe | 10 | 2/4 | Disruption |
| 4 | Take and Hold | 10 | 2/4 | Disruption |
| 5 | Disruption | 9.2 | 2/4 | Priority Assets |
What each disposition asks of a list
Counted across each disposition's five matchups: 5 of 5 is the disposition's identity; 1 of 5 is one matchup's problem. Most list-building advice fails by confusing the two.
| Army trait | Disruption | Priority Assets | Purge the Foe | Reconnaissance | Take and Hold |
|---|---|---|---|---|---|
| objective control | 4 | 4 | 4 | 5 | 5 |
| expendable bodies | 4 | 4 | 4 | 4 | 2 |
| speed | 2 | 2 | 3 | 5 | 3 |
| durability | 3 | 4 | 2 | 1 | 4 |
| damage | 2 | 2 | 4 | 2 | 3 |
| reactive deterrence | 2 | 3 | 3 | 2 | 3 |
| screening | 4 | 2 | 2 | 2 | 3 |
| reach | 2 | 2 | 2 | 3 | 3 |
| deep strike | 1 | 1 | 2 | 1 | 3 |
| concealment | 1 | 2 | — | 2 | 2 |
| action recycling | — | 4 | — | — | — |
How to read the numbers
Every score is an integer out of 20. Edge is comparative: 10 is dead even, 11-12 a slight advantage, 13-15 a clear one, 16 and above a strong one. The other metrics are absolute, per side: ceiling (what the plan produces when it works), floor (what still lands when it is disrupted), tempo (low means you score at the start of your turn, so holds must survive the opponent's turn; high means you score at the end of your turn, so late grabs pay), and complexity (how easy the plan is to misplay).
Read the full method, including its limitations →
All matchup notes
Disruption mirror — Outmanoeuvre
Disruption and Disruption come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Disruption mirror — Outmanoeuvre.…
Priority Assets mirror — Sabotage
Priority Assets and Priority Assets come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Priority Assets mirror — Sabotage.…
Priority Assets vs Disruption — Extract Relic / Locate and Deny
Priority Assets holds a clear edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Priority Assets vs Disruption — Extract Relic / Locate and Deny.…
Purge the Foe mirror — Meatgrinder
Purge the Foe and Purge the Foe come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Purge the Foe mirror — Meatgrinder.…
Purge the Foe vs Disruption — Punishment / Delaying Action
Disruption holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Purge the Foe vs Disruption — Punishment / Delaying Action.…
Purge the Foe vs Priority Assets — Destroyer’s Wrath / Vital Link
Left alone, both players score exactly 45 — the cap. The printed rate buys margin rather than points, and only 1 of the 2 denials in this matchup removes points at all. Ratings out of 20, ph…
Purge the Foe vs Reconnaissance — Consecrate / Triangulation
Purge the Foe holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Purge the Foe vs Reconnaissance — Consecrate / Triangulation.…
Reconnaissance mirror — Gather Intel
Reconnaissance and Reconnaissance come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Reconnaissance mirror — Gather Intel.…
Reconnaissance vs Disruption — Surveil the Foe / Smoke and Mirrors
Reconnaissance holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Reconnaissance vs Disruption — Surveil the Foe / Smoke and Mirrors.…
Reconnaissance vs Priority Assets — Search and Scour / Vanguard Operation
Reconnaissance holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Reconnaissance vs Priority Assets — Search and Scour / Vanguard Operation.…
Take and Hold mirror — Battlefield Dominance
Take and Hold and Take and Hold come out dead even. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold mirror — Battlefield Dominance.…
Take and Hold vs Disruption — Determined Acquisition / Death Trap
Disruption holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold vs Disruption — Determined Acquisition / Death Trap.…
Take and Hold vs Priority Assets — Inescapable Dominion / Secure Asset
Priority Assets holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold vs Priority Assets — Inescapable Dominion / Secure Asset.…
Take and Hold vs Purge the Foe — Immovable Object / Unstoppable Force
Take and Hold holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold vs Purge the Foe — Immovable Object / Unstoppable Force.…
Take and Hold vs Reconnaissance — Purge and Secure / Reconnaissance Sweep
Take and Hold holds the slight edge here. Ratings out of 20, phase-by-phase plans and the full reasoning for Take and Hold vs Reconnaissance — Purge and Secure / Reconnaissance Sweep.…
What the terrain costs
Mission cards price an objective the same wherever it sits. The board disagrees. These notes measure, with the game engine's own line-of-sight code, how exposed every objective on a battle map actually is — for the side holding it and for the side trying to take it.
All 45 official layouts, measured → Every board in the pack, transcribed from its printed measurement sheet and scored for openness, centre exposure and what it costs to raid an enemy objective.
Take & Hold vs Purge the Foe · 1 — what each objective costs to hold
Taking the enemy home objective on this layout means holding a spot up to 23.5% of their deployment zone can see — measured with the engine's line-of-sight over every legal holding position …
Take & Hold Mirror · 1 — what each objective costs to hold
Taking the enemy home objective on this layout means holding a spot up to 73.7% of their deployment zone can see — measured with the engine's line-of-sight over every legal holding position …
Take & Hold vs Reconnaissance · 1 — what each objective costs to hold
Taking the enemy home objective on this layout means holding a spot up to 46.7% of their deployment zone can see — measured with the engine's line-of-sight over every legal holding position …
Use the data
Everything on this site is available as structured data: data.json holds every note, rating and claim; each note also publishes a .json and a .md alternate. AI assistants and crawlers should start at /llms.txt.