Hive Perdita Analysis

Matchup analysis → Purge the Foe vs Reconnaissance

Purge the Foe vs Reconnaissance — Consecrate / Triangulation

Warhammer 40,000 11th edition · GDM 2026 matched play · primary mission matchup

Key finding

Purge the Foe holds the slight edge here.

Force dispositionPrimary mission cardEdge
Purge the FoeConsecrate11
ReconnaissanceTriangulation9

The matchup in a nutshell

Steady against explosive. Consecrate banks a reliable 8 VP a round from two Command-phase lines; Triangulation pays almost nothing early and up to 20 VP late. The tension is beautiful: the Reconnaissance finish needs 4 objectives, and taking objectives early hands the Purge player 4 VP a round in parity. Slight edge to the steadier card.

Purge the FoeReconnaissance
CardConsecrateTriangulation
Scores atmixedmixed
Hold window0 enemy turns0 enemy turns
Exposure13/2014/20
Activation cost13/2013/20

A hold window of zero changes where the fight is. Nobody has to survive anything: you walk on, the turn ends, you get paid. Which means there is no window to shoot them off the marker afterwards — by the time it matters, they have already banked it. Denial on this card happens before the grab, not after. You are not buying reactions. You are buying space.

Playing Purge the Foe

Your card: Consecrate. Scoring checkpoint: mixed. Hold window: 0 enemy turns.

How you score

3 VP for one or two consecrated objectives, 6 VP for three or more. At your Command phase, 4 VP for holding anything and 4 VP for holding more objectives than they do. Plus 5 VP at the end of battle if their home objective is consecrated.

What it costs you

Consecrating competes with fighting for the same activations, and the end-of-battle line asks you to reach their home objective. The parity half, though, is nearly free. Exposure 13/20, activation cost 13/20.

How you break them

Their finish is 10 VP for holding four or more objectives at the end of battle. Deny the fourth and you have taken a fifth of their score with 1 unit. Their tier scoring is checked at the end of their turn and needs objectives triangulated — so contest the marginal one rather than fighting for the ones they already own. And every objective they grab early feeds your parity bonus, so let them spread: it costs them 4 VP a round.

What your list needs

Playing Reconnaissance

Your card: Triangulation. Scoring checkpoint: mixed. Hold window: 0 enemy turns.

How you score

4 VP at your Command phase for holding anything. Then the tiers, at the end of your turn: 3 VP for one triangulated objective, 6 VP for two, 10 VP for three or more. And 10 VP at the end of battle for holding four or more objectives.

What it costs you

Triangulating spreads the army thin exactly when it needs mass, and the finish demands a wide land grab into contested space in the last turn. Exposure 14/20, activation cost 13/20.

How you break them

Their biggest line is 4 VP a round for more objectives than you — which means every objective you take early is 4 VP denied as well as gained. But do not over-spread before round 4, or you hand them the parity they want. Their consecration lines need objectives held; contest one and the 6 VP tier drops to 3. Their home-objective finish is worth 5 VP, so a screen at home from round 4 pays for itself.

What your list needs

The three layouts

Purge the Foe vs Reconnaissance is played on one of three boards, and they are not the same game. All three are transcribed and measured below.

BoardDeploymentOpennessCentre exposureCost to raid a home markerNo-man's-land
Layout 1bands on the short edges3/200%47.4%0%
Layout 2diagonal across the short axis8/2044.3%65.6%0.4%
Layout 3diagonal across the long axis5/2010.8%58%0%

If your plan needs enemy ground, Layout 1 is where it is cheapest (47.4% exposure against 65.6% on Layout 2) — the same raid can be a bargain or a suicide depending on which board you drew.

Numbers are measured on the transcribed sheets: every legal spot within control range of each marker is tested, and the best one is reported — the way a real player looks for the safest place to stand, not the middle of the marker.

Decision points

Ratings and why

Every score is an integer out of 20. For edge, 10 is dead even and the score is given for side 0; the other metrics are absolute, per side. How these are derived →

MetricScoreConfidenceBasisWhy
edge (for Purge the Foe)11/20mediumtheoryCadence, not totals. Triangulation banks 14 VP a turn from its own half against Consecrate's 4, but it is capped at one action per turn and cannot start before round two, so a single denied turn drops the ladder a whole band (29 to 22). Consecrate has no rate limit and can score from round one, and needs only to touch an objective rather than control it. The Purge player sets the clock.

Purge the Foe

MetricScoreConfidenceBasisWhy
ceiling15/20mediumtheory6 VP for three consecrated objectives, 8 VP a round of hold lines and a 5 VP finish.
floor14/20mediumtheoryThe hold and parity lines pay every round without any special condition.
tempo10/20mediumtheoryConsecration checks at the end of your turn, the hold lines at your Command phase.
complexity9/20mediumtheoryTrack consecration and objective parity.
exposure13/20mediumtheoryConsecration and objective parity both need presence, and the end-of-battle line asks you to reach the enemy home objective.
activationCost13/20mediumtheoryConsecrating competes with fighting for the same activations.

Reconnaissance

MetricScoreConfidenceBasisWhy
ceiling18/20mediumtheory10 VP a turn at three triangulated objectives plus a 10 VP end-of-battle bonus.
floor10/20mediumtheoryOne triangulated objective is only 3 VP; the card is worth little until the tiers stack.
tempo15/20mediumtheoryTriangulation and the finish both reward acting late on your own turn.
complexity14/20mediumtheoryTiered triangulation plus a hard four-objective finish demands planning several turns out.
exposure14/20mediumtheoryThe tiers need presence at several objectives at once, and the 10 VP finish is a wide late land grab into contested space.
activationCost13/20mediumtheoryTriangulating spreads the army thin at exactly the moment it needs mass.

Playbook

Playing Purge the Foe

Playing Reconnaissance

Applies to both sides

Frequently asked

Is Purge the Foe or Reconnaissance favoured in this matchup?

Purge the Foe holds the slight edge here.

How do you stop Reconnaissance scoring when you are playing Purge the Foe?

Their finish is 10 VP for holding four or more objectives at the end of battle. Deny the fourth and you have taken a fifth of their score with 1 unit. Their tier scoring is checked at the end of their turn and needs objectives triangulated — so contest the marginal one rather than fighting for the ones they already own. And every objective they grab early feeds your parity bonus, so let them spread: it costs them 4 VP a round.

What units does a Purge the Foe list need against Reconnaissance?

Purge the Foe needs: Enough board presence to stay 1 objective ahead every round — that is 4 VP a round for free. Consecration units that can operate without stopping your army fighting. One denial unit held back for round 5, aimed at their fourth objective. Something that can reach their home objective late for the 5 VP finish.

How do you stop Purge the Foe scoring when you are playing Reconnaissance?

Their biggest line is 4 VP a round for more objectives than you — which means every objective you take early is 4 VP denied as well as gained. But do not over-spread before round 4, or you hand them the parity they want. Their consecration lines need objectives held; contest one and the 6 VP tier drops to 3. Their home-objective finish is worth 5 VP, so a screen at home from round 4 pays for itself.

What units does a Reconnaissance list need against Purge the Foe?

Reconnaissance needs: Speed and reserves for a single round-5 land grab — the 10 VP finish is worth more than 2 rounds of anything else. Units that can triangulate without committing to holding, since the tiers do not care about control. A home screen for the last 2 rounds. Patience: the card is designed to be behind until it is not.

How do the Purge the Foe and Reconnaissance primary mission cards score?

Consecrate pays 4 VP for holding one or more objectives and another 4 VP for holding more objectives than the opponent — parity is half the card. Triangulation is tiered and steep: 3 VP for one triangulated objective, 6 VP for two, 10 VP for three — and 10 VP at the end of battle for controlling four or more objectives. The Reconnaissance 10 VP finish requires breadth, and breadth is exactly what feeds the Purge parity bonus — taking objectives early costs the Reconnaissance player 4 VP a round.

Provenance