{
  "id": "layout/tipping-recon-1",
  "kind": "layout-analysis",
  "lang": "en",
  "title": "Take & Hold vs Reconnaissance · 1 — what each objective costs to hold",
  "subjects": [
    "gdm:layout/take-and-hold-vs-reconnaissance"
  ],
  "ratings": [
    {
      "metric": "exposure",
      "value": 9,
      "confidence": "high",
      "basis": "simulation",
      "rationale": "Taking the enemy home objective on this layout means holding a spot up to 46.7% of their deployment zone can see — measured with the engine's line-of-sight over every legal holding position within control range."
    },
    {
      "metric": "exposure",
      "value": 0,
      "confidence": "high",
      "basis": "simulation",
      "rationale": "The central objective(s) can be held from a spot at most 0% of the enemy deployment zone can see, making central-scoring lines unusually cheap here."
    }
  ],
  "claims": [
    {
      "type": "terrain",
      "phase": "deployment",
      "text": "centre: the side that already owns this ground can hold it from a spot only 0% of the enemy deployment zone can see; the side taking it from them faces 0%. Nearest deployment zones are 10\" and 10\" away."
    },
    {
      "type": "terrain",
      "phase": "deployment",
      "text": "home0: the side that already owns this ground can hold it from a spot only 0% of the enemy deployment zone can see; the side taking it from them faces 46%. Nearest deployment zones are 0\" and 31.6\" away."
    },
    {
      "type": "terrain",
      "phase": "deployment",
      "text": "home1: the side that already owns this ground can hold it from a spot only 0% of the enemy deployment zone can see; the side taking it from them faces 46.7%. Nearest deployment zones are 31.6\" and 0\" away."
    },
    {
      "type": "terrain",
      "phase": "deployment",
      "text": "exp0: the side that already owns this ground can hold it from a spot only 0% of the enemy deployment zone can see; the side taking it from them faces 6.5%. Nearest deployment zones are 4\" and 23\" away."
    },
    {
      "type": "terrain",
      "phase": "deployment",
      "text": "exp1: the side that already owns this ground can hold it from a spot only 0% of the enemy deployment zone can see; the side taking it from them faces 8.3%. Nearest deployment zones are 23\" and 4\" away."
    }
  ],
  "dependsOn": {
    "corpus": "2026-05-09 23:42:21",
    "gdmPack": "GDM"
  },
  "status": "draft",
  "sources": [],
  "body": "## The board\n\nA Tipping Point board where the centre is effectively free real estate and the flanks decide the game. Deployment style: Tipping Point.\n\n## What each objective costs to hold\n\nEvery figure below is measured, not estimated. The engine walks every legal holding position within control range of the marker (3\" — you hold an objective from *near* it, not from on top of it), and for each one counts how much of a deployment zone can draw line of sight to it. The reported number is the **best** spot available, because that is the one a real player uses.\n\n| Objective | Seen by P1's zone (P0 holding) | Seen by P0's zone (P1 holding) | Seen from anywhere | Spots in cover | Spots that can hide | Distance from DZ0 / DZ1 |\n|---|---|---|---|---|---|---|\n| centre | 0% | 0% | 12.7% | 100% | 100% | 10 / 10 |\n| home0 | 0% | 46% | 14.6% | 100% | 100% | 0 / 31.6 |\n| home1 | 46.7% | 0% | 12.5% | 100% | 100% | 31.6 / 0 |\n| exp0 | 0% | 6.5% | 13.3% | 100% | 100% | 4 / 23 |\n| exp1 | 8.3% | 0% | 12.2% | 100% | 100% | 23 / 4 |\n\n## How to read it\n\nAn objective with a low number for its owner and a high number for the invader is **structurally defensive**: cheap to keep, expensive to steal. That asymmetry is invisible in the mission cards, which price an objective the same wherever it sits.\n\n\"Spots in cover\" is the share of legal holding positions inside a terrain area, which grants Benefit of Cover to INFANTRY, BEASTS and SWARM. \"Spots that can hide\" is the share inside an area holding dense terrain, where an infantry unit that has not shot this turn or last is Hidden and cannot be seen beyond 15\". On these layouts the objectives sit inside ruins by design, so both are high — which quietly favours whoever is already holding.\n\n## Limits of this measurement\n\nLine of sight is not the same as threat: nothing here weights weapon range, so these are upper bounds on who can actually shoot you. Deployment-zone exposure describes the opening turns; the \"from anywhere\" column is the mid-game picture once armies have moved. And exposure is only half of a real decision — the other half is what the mission card pays you for taking the risk.",
  "url": "https://hive-perdita.vercel.app/analysis/tipping-recon-1/"
}
